dungeon_a_day

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dungeon_a_day [2022/01/18 12:34] – created alandungeon_a_day [2022/02/02 11:24] (current) alan
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 ==== Concerns ==== ==== Concerns ====
 \\ \\
-First concern, "What if the character dies?" +1. "What if the character dies?"\\ 
 +Starting over from that point looks like the obvious point to resume. Along with that, action item:  <color #22b14c>Add encounters with clerics and healing potions</color>.\\ 
 +\\ 
 +2. Money. There is some debate about experience for coin or awarding experience points //or// coin. At this point, I am envisioning a game with limited money. The character will need to buy things, but should a bugbear be running around with 10 gp? <color #22b14c>Limited coin will be available. Characters can get paid and make transactions. But stealing from dead bodies is bad form.</color>\\ 
 +\\ 
 +3. In what universe? This is actually easy. Each page is its own complete adventure. There are various towns where items can be bought or sold, lodging sought, training and rest available.\\ 
 +\\ 
 +=== Concerns - Real World === 
 +Random RPG Generator and his companion sites are copyrighted. If this goes further than personal use, rights would need to be hashed out.\\ 
 +\\ 
 +=== Gameplay === 
 +== Assets == 
 +  * [[https://twitter.com/randomdnd|Random RPG Generator]] 
 +  * [[https://twitter.com/dndsavingthrow|Saving Throw Generator]] 
 +  * [[https://twitter.com/chargenbot|Random D&D Character Generator]] 
 +  * [[https://twitter.com/dungeon_junk|Dungeon Junk Generator]] 
 +  * [[https://twitter.com/dungeonerator]] A different Dungeon Generator 
 +  * [[https://www.dndspeak.com/encounters/]] 
 +  * {{ :risus-the-anything-rpg.zip |Risus Rule Book}} 
 +  * [[http://www.failuretolerated.com/]] 
 +  * [[https://www.risusiverse.com/]] 
 +  * {{ ::risus_cheat_sheet_v1.4.pdf |}} 
 + 
 +\\ 
 +== Outline == 
 +  - January 1 - Create and equip the character. The "set" should include four to six pre-generated characters. Should start in a town and have some supplies and money to make purchases. All of the characters should be around 4th level-ish. [[https://www.risusrpg.com/|Risus\\ uses ten dice divided into clichés to create a character. Interactions are decided by the player choosing the cliché and then rolling against the game master. Most clichés have a maximum of 4 dice. 
 +  - Each month should include a town day. Towns can have different encounters. Towns should be generally good-natured. An evil town could exist. 
 +  - Each month should include a healer/health potion encounter. It could be possible for the character to purchase a healing potion in a town. 
 +  - Magic items should be sparse. Perhaps fewer than 15 in the entire year. This is subject to change.\\ 
 + 
 +\\ 
 + 
 + 
  • dungeon_a_day.1642534451.txt.gz
  • Last modified: 2022/01/18 12:34
  • by alan