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Dungeon a Day
The Story
One night I was telling Ben about a Twitter feed Random RPG Generator that gives quick little RPG prompts. This is an example, “Just beyond your light you see a vacant pit run by crawling apes. It's written that the White Flower of All Desires was buried here.“
This led to thinking about a Kickstarter for a 'dungeon a day' calendar. One quick encounter, like ones from the Random RPG Generator, a simple rule set, a simple character, and limited outcomes.
The original plan was a page a day 1/4 page calendar with an adventure from the Random RPG Generator, a set of outcomes that are either player choices or dice decided, and an outcome. Each player would have a score sheet of some sort. Pretty early I decided it would be a single character and that DaD would include a handful of pre-generated characters. Pick one, do limited equipping, and off to the forest or where ever. Dice would be limited to 3d6, maybe 2.
Concerns
First concern, “What if the character dies?”