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dungeon_a_day [2022/01/18 13:18] – [Gameplay] alan | dungeon_a_day [2022/02/02 11:24] (current) – alan |
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* [[https://twitter.com/chargenbot|Random D&D Character Generator]] | * [[https://twitter.com/chargenbot|Random D&D Character Generator]] |
* [[https://twitter.com/dungeon_junk|Dungeon Junk Generator]] | * [[https://twitter.com/dungeon_junk|Dungeon Junk Generator]] |
| * [[https://twitter.com/dungeonerator]] A different Dungeon Generator |
| * [[https://www.dndspeak.com/encounters/]] |
* {{ :risus-the-anything-rpg.zip |Risus Rule Book}} | * {{ :risus-the-anything-rpg.zip |Risus Rule Book}} |
* [[http://www.failuretolerated.com/]] | * [[http://www.failuretolerated.com/]] |
| * [[https://www.risusiverse.com/]] |
| * {{ ::risus_cheat_sheet_v1.4.pdf |}} |
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== Outline == | == Outline == |
- January 1 - Create and equip the character. The "set" should include four to six pre-generated characters. Should start in a town and have some supplies and money to make purchases. All of the characters should be around 4th level-ish. Risus uses the number of dice to advance in rank. Starting should be two or three dice. | - January 1 - Create and equip the character. The "set" should include four to six pre-generated characters. Should start in a town and have some supplies and money to make purchases. All of the characters should be around 4th level-ish. [[https://www.risusrpg.com/|Risus\\ uses ten dice divided into clichés to create a character. Interactions are decided by the player choosing the cliché and then rolling against the game master. Most clichés have a maximum of 4 dice. |
- Each month should include a town day. Towns can have different encounters. Towns should be generally good-natured. An evil town could exist. | - Each month should include a town day. Towns can have different encounters. Towns should be generally good-natured. An evil town could exist. |
- Each month should include a healer/health potion encounter. It could be possible for the character to purchase a healing potion in a town. | - Each month should include a healer/health potion encounter. It could be possible for the character to purchase a healing potion in a town. |
- Magic items should be sparse. Perhaps fewer than 15 in the entire year. This is subject to change. | - Magic items should be sparse. Perhaps fewer than 15 in the entire year. This is subject to change.\\ |
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